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Leadership in  Ed.Tech

Week 4

9/25/2015

4 Comments

 
Picture

Essential Question: ​
​What does the way you play have to do with embracing change and how does this impact you as a professional?

The world is constantly changing.  Technology is changing at exponential rates.  Fifty years ago Gordon Moore made a successful prediction about the pace of the digital revolution.  Based on data and trends, Moore projected that computing would increase in power while decreasing in cost at an exponential rate. Known today as Moore’s Law, it is a clear illustration of the rate of change we have experienced in technology (Shankland, 2012).  Futurist, Ray Kurzweil, said “We won’t experience 100 years of progress in the 21st century it will be more like 20,000 years of progress at today’s rate ("Big Idea: Technology Grows Exponentially," 2011). 

Educational technology is not immune to this exponential rate of change.   Technology is shaping the way teachers teach and students learn.  Technology in education is necessary to prepare students to compete, succeed and live in the 21st century but technology can also help motivate and engage students in high quality learning. Teachers wishing to enhance engagement and motivations should implement technology as much as possible to support instruction (Godzicki, Godzicki, Krofel, & Michaels, 2013).  How do we as educators embrace new technologies especially when they are evolving so fast?

In general children seem to embrace change better than adults especially in the area of technology.   In the book “A New Culture of Learning” the authors point out that “Children use play and imagination as the primary mechanisms for making sense of their new, rapidly evolving world” (Thomas & Brown, 2011).  Child developmental psychologist Jean Piaget found that most children learn through play (Thomas & Brown, 2011).  Play is a powerful element of learning.   Plato said “Do not keep children to their studies by compulsion but by play.”  It is a necessary part of early childhood education and beyond.   Play is the key to embracing change in adults too.
 
Albert Einstein said “Play is the highest form of research.”  If you hand educators new technology a common phrase you might hear is “I need time to play with it”.  When I think about new technology, I think about getting my hands on it and really experiencing, exploring and understanding it.  This form of play can be very challenging.   Dr. Spock points out that “A child loves his play, not because it is easy, but because it is hard” (Martinez & Stager 2013).  For me, it’s not play for me unless it has some form of challenge.  Educators who aren’t afraid to explore and play with technology have a much easier time with change.  Play allows us to learn new technology without the pressures of success or fear of failures.

One of the ways play and technologies are influencing my profession as an educator is through game-based learning.  Game-based learning is the use of games to enrich the learning process.  Game-based learning has been around for almost a half-century and started gaining in popularity in the 1970s with educational games like “The Oregon Trail” (Isaacs, 2015). MinecraftEdu is a good example of a 21st century game that can be tied to content and learning objectives. Even MinecraftEdu is always changing and improving.  The only way for me to keep up with it, is to play it.  Play makes learning fun.  It’s about tapping into students’ interests, engaging them and making learning and work enjoyable through play.

Understanding Richard Bartle’s Taxonomy of Player Types can help educators differentiate play in their classroom.  When I took Bartle’s Test of Gamer Psychology written by Erwin Andreasen and Brandon Downey it showed that I am an Explorer Gamer who also is an Achiever.  I have had my students take a simplified version I created and it really opened my eyes to the type of play my students are drawn to and enjoy.  I was able to use this information in all kinds of ways in my classroom. 
Embracing 21 century technology changes means we cannot afford to wait until someone teaches us, it means we must make the most out of what is going on around us and get in there and play.

Resources
Big Idea: Technology Grows Exponentially. (2011, March 26). Retrieved from http://bigthink.com/think-tank/big-idea-technology-grows-exponentially

Godzicki, L., Godzicki, N., Krofel, M., & Michaels, R. (2013, May). Increasing Motivations and Engagement in Elementary and Middle School Students Through Technology supported Learning Environments [Scholarly project]. In ERIC. Retrieved September 15, 2015, from http://files.eric.ed.gov/fulltext/ED541343.pdf

Isaacs, S. (2015, January 15). The Difference between Gamification and Game-Based Learning. Retrieved September 23, 2015, from http://inservice.ascd.org/the-difference-between-gamification-and-game-based-learning

Martinez, S., & Stager, G. (2013). Invent to learn: Making, tinkering, and engineering in the classroom. Constructing Modern Knowledge Press

Shankland, S. (2012, October 12). Moore's Law: The rule that really matters in tech - CNET. Retrieved from http://www.cnet.com/news/moores-law-the-rule-that-really-matters-in-tech/

​Thomas, D., & Brown, J. S. (2011). Chapters 3. In A new culture of learning: Cultivating the imagination for a world of constant change. Lexington, KY: CreateSpace? 

​
4 Comments
Sunshine Winn link
9/25/2015 11:26:51 pm

I loved this quote from Dr. Spock, “A child loves his play, not because it is easy, but because it is hard” (Martinez & Stager 2013). It is so true that even as adults we "play" with things that we find difficult so that we can become better at it. My husband is not a mechanic, yet he works on other peoples cars for the pure joy of doing it and now he can do just about anything. If he doesn't know how to do it he looks it up online, studies for hours then attempts it. He went from knowing nothing to teaching himself how to take an old Karmen Gia rebuild it, pound out all the dents, and repaint it so that he could show it off at the car show. It is amazing what play can turn into.

Reply
Sally
9/27/2015 01:21:26 pm

“I need time to play with it”, I love this point you made. We say this so often. I really appreciate all the quotes you used. The combination emphasizes the same point. We all learn to play with new challenges put in our life.

Reply
Cherie Lindquist
9/27/2015 09:29:51 pm

My students really want to do a Minecraft unit. I would like to do one after winter break, but I know almost nothing about it. No one in my building does anything with MinecraftEdu. I would love to learn more about it if you have used it.

Reply
Alison
9/27/2015 11:51:59 pm

You wrote: "Play allows us to learn new technology without the pressures of success or fear of failures."

I feel the same way. Most the time when I am using a new tech tool in class I allow time for students to "play" or "explore". Then we share what we experienced. I never take the role of knowing everything about a tech tool and I welcome the opportunity for students to show me what they know.

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Room 6 KGH 2017

Photo used under Creative Commons from symphony of love
  • Home
  • Photos
  • KGH Site
  • Breakout-Edu
    • Measurement
    • Polygons
    • 3D Shapes
    • St. Patrick's Day
  • Fun Links
  • Poetry
  • Iditarod
  • Projects
    • Balloons Over Broadway
    • Thanksgiving Project
    • Language Games
    • Minecraft Project
    • Gingerbread Stories
    • Sitka Spider Project >
      • Bold Jump Spider Information
    • Animal Research
    • Book Talk
  • Portfolio
    • Portfolio
    • Leadership in Ed. Tech
    • Diff. Inst. Blog
    • Mechanical Tech Blog
    • Promethean Training
  • Maker Learning
  • Makerspace
    • What is a Makerspace?
    • Benefits of a Makerspace
    • Makerspace Projects
    • Makerspace Rules
    • Makerspace Supplies
    • Makerspace Resources
    • 100 Minutes of Making
    • Maker Mondays
  • Biomimicry
  • Programing
    • SSD Tech Guidelines
    • Ozobot PD
  • 2017-2018
    • Sydney
    • Olen
    • Cali
    • Calvin
    • Coulter
    • Damien
    • Danielle
    • EJ
    • Evelyn
    • Jema
    • Kayeil
    • Kieran
    • Landen
    • Leah
    • Nathan
    • Rihana
    • Ronan
    • Sky
  • Food Drive - Donation Counter
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