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Leadership in  Ed.Tech

Week 4 Reflection

9/27/2015

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This week the essential question was about play and how play helps people embrace change. Play helps us face new challenges in our life. People often think of play as an early childhood activity with no purpose. We learned this week that play has a purpose and is not limited to childhood but can be found in all stages of life.



The week I received confirmation that I will be presenting at the Alaska Math and Science Conference that will be held in Sitka. I will be presenting on how to make math irresistible with game-based learning. I will be focusing on using Minecraft to teach math concepts and skills. I am still unsure how I am going to fit this into my already busy, busy life but I feel it is important to share what others have taken the time to teach me. I am motivated to get others excited about game-based learning. Last week alone I met with 3 teachers who want to learn about MinecraftEdu. I also met with a teacher from another school about incorporating programing into our classrooms. People see the students in my class excited about learning in Minecraft and it is catching peoples’ attention. In my mentorship project this week, my mentee and I brainstormed more about the cool project that she will be doing with her class that combines play and learning. It is going to be such a powerful way to teach about the Klondike. My challenge right now is to make sure I’m helping and not taking it over (its just so cool I just want to jump in and do it too).


​Another piece of exciting news regarding play this week – this summer I connected through Twitter with a teacher in the Midwest who teaches high school English. She and I share ideas and information about making and various tech ed related things. Several weeks ago she asked me how I use my Makey Makey. Sadly I told her that I hadn’t used it in class yet. She totally inspired me this week she used and presented on using a Makey Makey as an exit ticket. I was so proud and inspired when I saw her project had been retweeted by Makey Makey. Her project was an awesome way to incorporate play.


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Week 4

9/25/2015

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Essential Question: ​
​What does the way you play have to do with embracing change and how does this impact you as a professional?

The world is constantly changing.  Technology is changing at exponential rates.  Fifty years ago Gordon Moore made a successful prediction about the pace of the digital revolution.  Based on data and trends, Moore projected that computing would increase in power while decreasing in cost at an exponential rate. Known today as Moore’s Law, it is a clear illustration of the rate of change we have experienced in technology (Shankland, 2012).  Futurist, Ray Kurzweil, said “We won’t experience 100 years of progress in the 21st century it will be more like 20,000 years of progress at today’s rate ("Big Idea: Technology Grows Exponentially," 2011). 

Educational technology is not immune to this exponential rate of change.   Technology is shaping the way teachers teach and students learn.  Technology in education is necessary to prepare students to compete, succeed and live in the 21st century but technology can also help motivate and engage students in high quality learning. Teachers wishing to enhance engagement and motivations should implement technology as much as possible to support instruction (Godzicki, Godzicki, Krofel, & Michaels, 2013).  How do we as educators embrace new technologies especially when they are evolving so fast?

In general children seem to embrace change better than adults especially in the area of technology.   In the book “A New Culture of Learning” the authors point out that “Children use play and imagination as the primary mechanisms for making sense of their new, rapidly evolving world” (Thomas & Brown, 2011).  Child developmental psychologist Jean Piaget found that most children learn through play (Thomas & Brown, 2011).  Play is a powerful element of learning.   Plato said “Do not keep children to their studies by compulsion but by play.”  It is a necessary part of early childhood education and beyond.   Play is the key to embracing change in adults too.
 
Albert Einstein said “Play is the highest form of research.”  If you hand educators new technology a common phrase you might hear is “I need time to play with it”.  When I think about new technology, I think about getting my hands on it and really experiencing, exploring and understanding it.  This form of play can be very challenging.   Dr. Spock points out that “A child loves his play, not because it is easy, but because it is hard” (Martinez & Stager 2013).  For me, it’s not play for me unless it has some form of challenge.  Educators who aren’t afraid to explore and play with technology have a much easier time with change.  Play allows us to learn new technology without the pressures of success or fear of failures.

One of the ways play and technologies are influencing my profession as an educator is through game-based learning.  Game-based learning is the use of games to enrich the learning process.  Game-based learning has been around for almost a half-century and started gaining in popularity in the 1970s with educational games like “The Oregon Trail” (Isaacs, 2015). MinecraftEdu is a good example of a 21st century game that can be tied to content and learning objectives. Even MinecraftEdu is always changing and improving.  The only way for me to keep up with it, is to play it.  Play makes learning fun.  It’s about tapping into students’ interests, engaging them and making learning and work enjoyable through play.

Understanding Richard Bartle’s Taxonomy of Player Types can help educators differentiate play in their classroom.  When I took Bartle’s Test of Gamer Psychology written by Erwin Andreasen and Brandon Downey it showed that I am an Explorer Gamer who also is an Achiever.  I have had my students take a simplified version I created and it really opened my eyes to the type of play my students are drawn to and enjoy.  I was able to use this information in all kinds of ways in my classroom. 
Embracing 21 century technology changes means we cannot afford to wait until someone teaches us, it means we must make the most out of what is going on around us and get in there and play.

Resources
Big Idea: Technology Grows Exponentially. (2011, March 26). Retrieved from http://bigthink.com/think-tank/big-idea-technology-grows-exponentially

Godzicki, L., Godzicki, N., Krofel, M., & Michaels, R. (2013, May). Increasing Motivations and Engagement in Elementary and Middle School Students Through Technology supported Learning Environments [Scholarly project]. In ERIC. Retrieved September 15, 2015, from http://files.eric.ed.gov/fulltext/ED541343.pdf

Isaacs, S. (2015, January 15). The Difference between Gamification and Game-Based Learning. Retrieved September 23, 2015, from http://inservice.ascd.org/the-difference-between-gamification-and-game-based-learning

Martinez, S., & Stager, G. (2013). Invent to learn: Making, tinkering, and engineering in the classroom. Constructing Modern Knowledge Press

Shankland, S. (2012, October 12). Moore's Law: The rule that really matters in tech - CNET. Retrieved from http://www.cnet.com/news/moores-law-the-rule-that-really-matters-in-tech/

​Thomas, D., & Brown, J. S. (2011). Chapters 3. In A new culture of learning: Cultivating the imagination for a world of constant change. Lexington, KY: CreateSpace? 

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week 3 Reflection

9/20/2015

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This week I compared my classroom with the classrooms I had as a kid.  I wonder what lies ahead for my students.  What kind of technology will they be using 20 years from now?  I often feel discouraged when I think about the rapid rate of change in technology.  How can I prepare my students when I can’t even keep up?  Te@chThoughts had a great article about what skills student will always need.  This week I’ve made a conscious effort to focus on those skills and I feel better about preparing my students.  I am trying to help others at my school incorporate those skills as well.  I have been asked by several teachers this week if I would show them how to do MinecraftEdu.

This week I met with my mentee.  I showed her how to setup Minecraft on her computer and I set up the tutorial world for her to practice.  The tutorial is a pretty cool tool. This week I learned about Spheros from Ali.  I want to get my hands on one of those for my class.  My students would love it.   This week I also hosted our Twitter session


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Week 3

9/18/2015

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ESSENTIAL QUESTION:  How different is your current classroom from the one in which you learned when you were a student?

This week I had a teacher tell me that they teach better without technology and then they proceeded to justify their comment by saying that a recent study revealed that technology doesn’t raise test scores.  I replied that I don’t use technology to raise test scores I use it to prepare students for their life outside of school.  The tests she is referring to are based on the industrial education model.  These tests aren’t measuring the computational thinking that programing teaches.  These tests don’t measure skills in global entrepreneurship or even something simple like imagination.   When I think about the conversation in general it is actually ironic; the conversation started because the teacher came to me for help because she unsure how to operate her computer.  She is lacking basic computer skills and it is interfering with her ability to do her job but at the same time argues against technology.

Why are schools the only places where people feel that technology is optional.  When I go to the hospital I expect it to be a 21st century facility not one stuck in the 20th century. Our classrooms should be 21st century classrooms.  I can’t think of a single profession that doesn’t require technology skills on some level. Schools should not be based on Industrial Age thinking.  We live in a fundamentally different world.  Change is already here.  Technologically driven transformations haven taken place in the workplace. I remember walking into my classroom for the first time and feeling like I had gone back in time.  There is a disconnect between our schools and workforce.  The technology I had used so heavily in real world was missing from the schools.  John Jones pointed out “Why must we ask the 21st century to wait outside our classes? Is it just to protect the lecture? We know what a classroom designed around lectures, notes, and quizzes can do, and it is not impressive.” (2015)

When I was a young student my classrooms weren’t much different than many classrooms today. The teacher would deliver knowledge (that experts put together) and the students would be expected to store that knowledge.  Growing up my classrooms were based on the industrial-era education which consisted of the factory model of skill development. The curriculum was fragmented into parts and time.  There was minimal relationship between the curriculum and real world experiences and performances.  Now we find ourselves in the information era but many educators still teach as if they are preparing their students to be factory workers.

How can I as an educators prepare students for jobs that haven’t even been created yet?  As a teacher I can create a new culture of learning.  This new culture of learning comprises two elements.  “The first is a massive information network that provides almost unlimited access and resources to learn about anything. The second is bounded and structured environment that allows for unlimited agency to build and experiment with things within those boundaries” (Thomas & Brown 2011).  I strive to create a classroom environment based on skills that every student will need regardless of the job:

  1. Critical thinking & Problem Solving

  2. Collaboration Across Networks & Leading by Influence

  3. Agility & Adaptability

  4. Effective Oral & Written Communication

  5. Initiative & Entrepreneurship

  6. Accessing & Analyzing Information

  7. Curiosity & Imagination

    (Nicholas 2015)

In my class I support a strong technology embedded education program based on national and state technology standards.  My classroom today is based on brain-based education principles.  I use what we have learned through neuroscience science to better understanding of how my students think, access, absorb, interpret process, view, interact, and communicate.    In my classroom technology is integrated into the curriculum.  I recently saw a tweet that listed “The U.S. Army Learning Concept for 2015”.  The plan encourages more collaborative problem-solving events which engage learners to think and understand.  It also states to “dramatically reduce or eliminate instructor-led slide presentation lectures and begin using a blended learning approach that incorporates virtual and constructive simulations, gaming technology or other technology-delivered instructions.”  Next to the tweet was quote “If the Army can figure it out, then why can’t Education?” (Carver, 2015).  It is time for educators to figure it out.

 
References:


Carver, John (johncarver).  “If the Army can figure it out, then why can’t Education?” 31 January 2015, 6:17 a.m Tweet.

Jones, John. "Let's Ban Bans in The Classroom." DML.centeral. N.p., 26 Jan. 2015. Web. 05 Feb. 2015. http://dmlcentral.net/blog/john-jones/let%E2%80%99s-ban-bans-classroom.

Nichols, Jennifer Rita. "How To Prepare Students For 21st Century Survival." TeachThought. N.p., 07 Sept. 2015. Web. 18 Sept. 2015. <http://teachthought.com/learning/how-to-prepare-student-for-21st-century-survival/>.

Talbot, Mary. "Quest to Learn Offers Glimpse of Game-Based Schooling." Quest to Learn Offers Glimpse of Game-Based Schooling. The Hechinger Report, 26 Jan. 2015. Web. 05 Feb. 2015. http://www.gamesandlearning.org/2015/01/26/quest-to-learn-offers-glimpse-of-game-based-schooling.

Thomas, D., & Brown, J. S. (2011). Chapters 1-2. In A new culture of learning: Cultivating the imagination for a world of constant change. Lexington, KY: CreateSpace

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Week 2 Reflection

9/13/2015

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This week I really tried to concentrate on my purpose as a teacher.  The reading this week was great reminder that if you focus on your big purpose it will be easier overcome the distractions.  Dave Burgess has inspired me to step up my teaching.  Two weeks ago I would have laughed at the idea of being a public speaker but Dave Burgess made me realize that I am a public speaker.  I want to “Teach Like a Pirate”.  I don’t know if I will ever be so out there like Dave Burgess.  He is defiantly the type of teacher I wish I had in school and the type I aspire to be.  This week I tried several new “hooks”.    

This week I also met with the teacher who I will be mentoring.  My mentee is a 4th grade teacher who teaches in the same elementary school as I do.  She has seen the impact Minecraft has had on my students and teaching and is very interested.  She has never played Minecraft but would like to learn how to use it in her classroom.  She has some pretty cool ideas about how to incorporate it into her Klondike unit.  I can’t wait.


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Week 2

9/11/2015

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Essential Question: What role does professional satisfaction play in the effectiveness of a classroom?

Before I can I attempt to explain the role professional satisfaction plays in the effectiveness of my classroom I need to define my purpose as an educator.  Albert Einstein once said “Education is not the learning of facts but the training of the mind to think.”   One of the qualities of a successful teacher is a sense of purpose.   My purpose as a teacher is simple, to create the spark for further knowledge.  Like the famous quote, “Education is not the filling of a pail but the lighting of a fire” (author unknown).  Every fire needs 3 things: heat (ignition), fuel, and oxygen.    Curiosity and creativity is the heat (ignition).  Belief in oneself and the desire to grow is the fuel.  Engagement is the oxygen.  Like the fire triangle, each of these elements are dependent on each other.  

I don’t know any teachers that teaches for the money, notoriety, or fame.  The teachers I know teach because they care. There are many distractions in education that can cause a teacher to lose sight of their purpose.  A teacher without a purpose is at risk.  Just look at the recent national teacher shortage sweeping our nation.  NPR’s article “Where Have All the Teachers Gone” states that there is a huge decline in the number of students entering teacher programs in the last 5 years.  Some of the reasons included in the article are “ongoing, ideological fisticuffs over the Common Core State Standards, high-stakes testing and efforts to link test results to teacher evaluations. Throw in the erosion of tenure protections and a variety of recession-induced budget cuts, and you've got the makings of a crisis” (Westervelt 2015).  The article also points out that “teachers are too often turned into scapegoats by politicians, policymakers, foundations and the media” (Westervelt, 2015).  These factors and many more lead to low-moral and high stress.  “Teachers with a sense of purpose that are able to see the big picture can ride above the hard and boring days because their eye is on something further down the road” (DuNeen, 2013).

My professional satisfaction plays a major role in the effectiveness of my classroom.   I want my students to leave my room being a successful reader, mathematician, scientist, etc. and I am going to do everything in my power to get them there.  If something isn't working I am going to try something new.  If a student isn’t performing at grade level but has a love for learning I am going to feel a higher degree of satisfaction than when I have a student performing on grade level but lacks the desire to learn. 

If I keep my purpose in mind I can find the strength to weigh through the distractions of education to reach what really matters, the student.  Author David Burgess said “Stay fluid, keep learning, and keep up the relentless search for what is most effective” (2013, loc. 2049).  This year I am implementing Maker Movement principles in my classroom.  My students are excited.  Their creativity and curiosity are bubbling over and driving their learning.  Based on my purpose, I can feel good about the direction my teaching is going.   Of course things don’t always work the way I plan but one thing is for sure, I learn from everything I try.

 

Burgess, D. (2012). Teach like a Pirate: Increase student engagement, boost your creativity, and transform your life as an educator (p. 2049). San Diego, CA: Dave Burgess Consulting.

DuNeen, J. (2013, January 28). 30 Habits Of Highly Effective Teachers. Retrieved September 10, 2015, from http://www.teachthought.com/teaching/25-things-successful-teachers-do-differently/

Westervelt, E. (2015, March 3). Where Have All The Teachers Gone? Retrieved September 7, 2015, from http://www.npr.org/sections/ed/2015/08/19/432724094/teacher-shortage-or-teacher-pipeline-problem

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Week 1 Reflection

9/6/2015

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Image from DitchThatTextBook.com http://ditchthattextbook.com/2014/10/20/lessons-learned-from-30-days-of-pirate-teaching/
I am really enjoying the text for our course, “Teach Like a Pirate”.  As I read through the section containing the hooks for engagement I found myself saying things like “that’s a great idea”, “can’t believe I didn’t think of doing that”, “I need to remember that”, etc.  Of course my introvert personality said “I can’t do that” to a couple hooks but like Dave Burgess said “Get over it”.     I am not sure how many hooks Dave Burgess included in his book but there were a lot in there.  As I was reading I soon realized I need a cheat sheet or reference list of all the hooks.  I was going to go through part II and type them out but then I remember the power of the Internet and I thought I should check online first and sure enough the internet is full of “Teach Like a Pirate” resources for teachers.    Pinterest and TeachersPayTeachers both have hook reference sheets that are great for keeping near your planning book.  As I was reading I also realized that primary teachers like myself typically already build in hooks with our lessons.  We have to; our students have short attention spans.

This week I also started thinking about my mentoring project.  I am a tech mentor at my school.  I help teachers with interactive whiteboards.  I also have the added duty of teaching my building how to use our new learner management system “Schoology”.  It would make sense to choose one of those but I decided to focus on showing someone how to incorporate MinecraftEdu into their classroom. It’s something I can put P.I.R.A.T.E into practice with.   All this talk about mentorship has me wishing I could have a mentor to help me incorporate programing and coding into my classroom.

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Week 1

9/4/2015

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Essential Question: How do we keep our lessons engaging? Does Innovation play a part in it?



Teachers can increase engagement by making learning irresistible.  It’s about engaging students by tapping into their interests and making learning and work enjoyable.  Author Dave Burgess writes that there are 3 critical elements of an engaging lesson: presentation, content and method/technique (Burgess, 2012).  Educators can apply innovation and brain-based education practices to these 3 elements to increase engagement.  

Brain-based education is based on the neuroscience behind active engagement of both practical strategies and behavioral principles. Brain-based learning involves learning about the brain and how it functions to find the best learning strategies. (Jensen, 2012) 

Method/Technique
Engaging lessons recognize that students are constructionists and should be active participants in their learning.  Learning is interactive and builds upon prior knowledge.  Engaging lessons increase the range of experiences available to students.  Engaged learning also involves timely feedback. Teachers often have to mix things up to keep students engaged.  

Content
Achievement is driven by interest.  Engaging lessons allow students to find and explore things that they are drawn to.    Teachers can get students to invest with real passion and real curiosity.  By tapping into interests, teachers can maximize multiple intelligences and student learning.  An engaged classroom is a place where both students and teachers learn, invent, explore, teach, collaborate, and share. Engaging lessons build on students’ intrinsic motivations.    

Presentation
Engaging lessons take into consideration students' attention spans. A traditional lecture is typically less engaging and therefore less effective then immersion into the content.  Another way to increase engagement (and is brain-based) is to incorporate movement into learning. Brain-based learning is all about active learning. To increase engagement teachers can build in emotional influence such as risk, excitement, urgency and pleasure.  

Environment

Dave Burges, points out that teachers need to “create a safe and supportive kind of environment in which creativity, learning and fun can coexist and flourish”.  (Burgess, 2012)  Before any lesson can be engaging students need to feel safe.  As Concordia University points out “brain-based education is about eliminating barriers and allowing the mind to work without distractions” ("Bringing Brain-Based Learning Theories into the Classroom," n.d.).  Outside factors such as poverty, nutrition, hormones, sleep, etc. can all affect engagement and the brains ability to learn. Often outside factors are outside the control of the teacher but the teacher can increase engagement by creating an environment that embodies respect, embeds social skills and empowers the learner.

Innovation
Innovation most defiantly plays a role in engagement.  Our students live in a world that looks very different from the world we grew up in.  Our students challenge us to be innovative and to make education stimulating, challenging and rewarding. We can’t leave the 21st century outside the classroom.  We need to build upon the technology strengths of the generation.  We have a responsibility to our students to prepare them for the world they will grow up in.  To be successful our students need to be innovators. 

Sustaining innovation and engagement is not an easy task.  It takes planning and energy.  The book Hacking Education shares a quote from Michael Jordan, basketball player and entrepreneur “If you run into a wall, don’t turn around and give up. Figure out how to climb it, go through it, or work around it” (Barnes & Gonzalez, 2015).   Keeping our lessons engaging and innovative can at times feel like a marathon of never ending walls.  Those are walls that I will gladly tackle if it means that it will help my students get closer to their finish line.  

 
  

Resources

Barnes, M., & Gonzalez, J. (2015). Hacking Education: 10 Quick Fixes for Every School (Hack Learning Series). Cleveland, OH: Times 10 Publication.

Bringing Brain-Based Learning Theories into the Classroom. (n.d.). Retrieved from http://education.cu-portland.edu/blog/reference-material/bringing-brain-based-learning-theories-into-the-classroom/

Burgess, D. (2012). Teach like a Pirate: Increase student engagement, boost your creativity, and transform your life as an educator. San Diego, CA: Dave Burgess Consulting.

 

Jensen, E. (2012, February 14). Understanding Brain-Based Learning. Retrieved September 3, 2015, from http://www.jensenlearning.com/news/what-is-brain-based-teaching/brain-based-teaching

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